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Blueprint - Collisions with moving objects

I have a pressure plate that I want to send a wall panel smacking into the player. The panel has collisions enabled, but when the wall starts to move (via timeline → setRelativeLocation, the collision seems to be disabled - the wall goes right through the player. When the wall isn’t moving, collisions work fine. Can anyone tell me what I’m missing?

Any advice would be greatly appreciated!

-Dan

i’m having a deja vu here with this question but here goes
did you enable sweep on the set relative loc node?