Blueprint Cloners and Effectors

Hi, I am wondering if anyone knows how to access the Cloner and Effector Blueprint components like in 5.4. They seemed to get rid of them in 5.5 and 5.6 seems that same.

So how do we access the modes like sphere box plane and all that inside blueprint? Ive tried converting an effector to blueprint and it resets my plane effector to the default sphere. Doesnt happen in 5.4. Thanks in advance.

I was hoping they’d add this in the 5.6 release, but it’s still not working. Have you found a workaround to control effector parameters with Blueprints?

I have not yet. Was hoping too. Work around is recreating it in Niagara system. Alot more work and still havent learnt how to. I will post if i come up with any answers.

I found a workaround that worked for me. I created a separate Level Sequence for each parameter I wanted to control. Inside each sequence, I added the specific parameter (like an effector value), and then set keyframes at frame 0 and frame 1000 with the min and max values I wanted to control.

Then, in Blueprint, I control the playhead position of each sequence at runtime using a float value to represent the parameter value. It’s a bit tedious to set up, especially if you’re managing multiple parameters, but this was the only reliable method I found that worked for my setup.
hope it help