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Blueprint cleaned up even more with events and ref variables

I can just keep going …

Thanks yeah the only part that repeats and will be expanded is the middle part, the fat vertical box.
So since the other parts wont be coded again there is no point putting them in a function or macro because it will be the same code just on a different graph.
They only work where they are now and dont work on another BP.
But yes as I move forward I will create functions for middle part :slight_smile:

More cleaning:
Use more Event Graphs for different Tasks. That increases the Performance, too.

Yup I am designing a better structure here: https://forums.unrealengine.com/deve…re-for-my-game