Renamed a blueprint class
A) Static Mesh Component in multiple subclasses that was a child of an Inherited Static Mesh Component became deparented
B) After reparenting component fails to respond to rotations. Component recreated to resolve.
C) When testing ingame after recreating the Static Mesh Component variable in the parent (renamed) class (unsure if this was necessary) subclasses with original Static Mesh Component reparented to parent mesh worked ingame. However they continue not to respond to rotations in the editor