I tried to follow this tutorial to implement a tile pack via UE4’s Blueprint:
But with the version I have, there are multiple new features added to this, and this came with two issues
-
E_Meshis calledEMesh Type - Default Value for the
Mesh choicevariable containsFull,BlockandPoint Clouudparameters, NOT the parameters I set up (in my case it should beSlopeandCube)
The meshes displayed seem to be correct when selecting different ones, but it’s Full and Block that are the names for them and not Slope and Cube as I have set. I did add some descriptions for the enumerator blueprint, but removing them doesn’t fix the issue. And yes, I did make sure I set my blueprint code in the Constructor Event section and not the Event Graph section.