Blueprint - ChildActorComponent dispapearing when physic enabled

Hi,
I’m working with the base of the runner tutorial.
Modifying it, I want to apply some physics on actors.
I got an actor (floor), where I make appear dynamically another actor (an obstacle).

The fact is, when I activate the physics for the rock, It doesn’t show at all.
I just want it to fall down on the floor. Any Ideas?
Here is how I make the appearance :

Thanks!

I don’t really use child components and not so sure why you want to use it but if that doesn’t work, try just to Spawn Actor From Class.

Thanks, spawnActor resolve my problem.