Blueprint Child Component Question

We have a master blueprint that contains all the functionality of the playable characters in our game. That master blueprint also contains the spring-arm and the camera.

The problem we’re having is the camera and spring-arm cannot be modified on the child blueprints and some of them need these positions to be adjusted. Oddly enough, we can edit the [ROOT]CapsuleComponent but not the camera?

I would remove the spring-arm and camera from the master bp and add it to each child but we have code that’s transitioning the camera in and out of various world controlled cut-scenes and things of that nature. These all reference the master blueprint class.

I need spring-arm and camera adjustments on every child blueprint but I also need those in the parent class.
Can I get some advice on how best to handle this?

Thanks guys n gals.