I just attempted this on my end and it seems to be updating as expected. Do you have any other steps I can take to try and reproduce this on my end? If so, please make a post on the answerhub at http://answers.unrealengine.com in the bug reports section so we can assist you more in depth. Thank you!
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Do you have any other steps I can take to try and reproduce this on my end?
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I made a short video, demonstrating the issue: https://www…com/watch?v=rkuiWE9zWCY&feature=youtu.be
Before I post on AnswerHub, please let me know if its really a bug, or if I didnt understand something correctly.
(Dont wanna waste peoples time on AH).
PS: The video is blurred the first seconds, but then improves…
Yes, that looks like a bug. I’m not 100% sure right now if it should just be grayed out because we can’t allow it, or the fact it isn’t letting you set it is the problem, but either way, the current behavior looks wrong.
I was able to reproduce this and have entered a bug report, UE-15450 to be assessed by the development staff. This seems limited to the sphere mesh component, so you should be able to adjust collision on other child components as of preview 2.