Blueprint character steps on

Hi guys, I’m trying to make a blueprint that is being activated when the character steps on it. I want to make a mesh move on the negative vertical direction, like an elevator. I’m stuck at the point when the mesh moves few .cm and then stops. If I overlap again the box, it moves for a second and stops. Even if I put in the variable 5 seconds, it does the same thing.

Add a check on the Overlap to only execute if it is the player character that overlaps it, without seeing your BP I think other objects are triggering additional overlap events when it moves.

84776-playeronlyoverlap.png

Thanks for your reply but I fixed by using a method I found on youtube. It gives me more control over it. In case someone needs it, here is the blueprint of it.