How can I find the stand/ iddle / Is not moving reference inside the blueprint editor?
If a pawn is idle and isn’t moving it’s generally because it hasn’t got a controller, so it freezes in place.
You can ‘get velocity’ in blueprint,
Post an image of your Blueprint as well so that we can take a look at it. Could be a number of things, could be that you need to add a NavMesh Volume to your level as well to get a pawn moving.
-W
it’s typically going to be in the animation blueprint in the event graph, the player controller, or the player character in the character movement component.