I have a child blueprint of another character blueprint. In the parent the mesh is rotated -90 so it faces the right way but when I try to do this in the child it resets to 0 every time I reload the project.
is this a bug? I have not tried this in 4.9 so I don’t know if it exist there or has already been addressed.
any idea whats causing this if not a bug?
please help
thanks