So my player character is setup with a blueprint and has a skeletal mesh, when I add it to Matinee as a new skeletal group it only changes the movement and does not add a animation track, I’ve tried to add one manually but it doesn’t seem to work.
The work around I have is just using a skeletal mesh that the player uses and then substitute in the player at the end of the sequence, however I find it kind of limiting, anyone have any ideas?