Blueprint Character AI

I have AI that is represented by an “enemy blueprint” and when i hit this with my player blueprint, the AI is thrown away like it doesnt have weight. why is this happening? is it the skeletal mesh? the collision? i’ve already checked with a default thirdperson game and i couldnt find the reason.

My guess would be you have simulate physics turned on somewhere in the enemy blueprint. Go through the enemy mesh and all the parts of the enemy bp and make sure physics is off.

And, go ahead and check that the player blueprint doesn’t have physics on either for good measure.