If you create a Blueprint with parent class ‘Character’, and you go to the Details window of the ‘Class Defaults’, there is a section called ‘Collision’. In that section are 2 ‘Collision Presets’. One set to ‘CharacterMesh’ and the other to ‘Pawn’.
Why are there two? Which one is used?
Hey there @Pupuludupu! So the Character class itself relies on the capsule component itself for it’s collisions so the pawn mesh reference is likely correct to use for collisions. The Character mesh is likely referencing the Skeletal Mesh which usually has no bearing on actual collisions.
CharacterMesh collision handles hits on the Skeletal Mesh (phys Asset) collision primitives. For example in a shooter game you want hits on the mesh itself versus the capsule component (Pawn).
The Capsule Component (Pawn preset) is what interacts and moves through the game world.