but I feel very confused now. I started editor up, dragged out pin and casting functions showed up. However previously no casting would show up anywhere. I can even cast return value from Get Owning Actor now, it was impossible before (as you can see from my screenshot).
Maybe there is a bug that prevents it sometimes. I will keep an eye on it.
and I am also having same problem as described above - when I drag off Get Movement Component, Cast to WheeledVehicleMovementComponent does not show up.
I have managed to get Cast to WheeledVehicleMovementComponent node to display in menu. As you can see from my screenshot above, Context Sensitive is unticked.
However, when I tick Context Sensitive, all casting options show up:
I need to toggle this every time I want CastTo options to show in menu.
As I have followed along to vehicle tutorial I have often needed to untick Context Sensitive, in order for necessary options / nodes that I need for tutorial to show up in right-click menu. I assumed all options are made available to me when Context Sensitive is unticked, but I don’t think this is currently case with Cast to WheeledVehicleMovementComponent.
Airborn, I think this is why you were confused as to why it seemed to not work, and then all of a sudden work.
This is an old Archive post from our beta users, and information may have changed since then. I would recommend opening a new post with your question so it can be answered with more recent info. Thanks!