It should come out in the editor
Element 0 [selectable].
Element 1 [selectable].
…
I’m trying to display this from the editor from an Actor:
That is, I select a static mesh and the materials should come out in list format.
But with the tag (instead of elem1,2…), as the statics mesh viewer does.
I don’t quite understand why the loop should go faster than the texture generation.
I also don’t see how to put a delay.
Don’t you think it could be something else because they don’t appear?