BluePrint can't/not display/show all materials.

I can’t view any material. Why?


It should come out in the editor
Element 0 [selectable].
Element 1 [selectable].

I’m trying to display this from the editor from an Actor:

That is, I select a static mesh and the materials should come out in list format.
But with the tag (instead of elem1,2…), as the statics mesh viewer does.

but nothing comes out.

The code looks fine for what it does. However, is the loop running faster than the textures can spawn? See if a delay can fix the issue for you! :slight_smile:

I don’t quite understand why the loop should go faster than the texture generation.
I also don’t see how to put a delay.
Don’t you think it could be something else because they don’t appear?

The problem with “delay” is that I have it in a function script that is called by the construct.

So it seems there is no way.

Does anyone know why I can’t see it?