I enjoy programming with Blueprint and have a new question. Blueprint can’t inherit other blueprint? I created MyPawn BP and implemented some functions with some variables for AI. I planned to create some sub-class inheriting this BP, but it’s impossible. I’d like to share the features of the BP with function definition and property definition. BP interface can’t do that, right? Can I have alternative solution?
Actually you can inherit from another blueprint. It is a feature that exists but hasn’t been turned on yet but once it is good will be turned on. For right now you can turn it on by going to config/BaseEngine.ini then find the line:
[Kismet]
AllowDerivedBlueprints=false
change false to true, save and restart the editor. You should be able to right click and and select ‘Create Blueprint based on this’
Keep in mind this is a work in progress and is not intended for common use yet.