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Blueprint Call Stack

Hey Guys,

Not sure if this was ever brought up before but I had an instance yesterday where having a Call Stack in place that you could traverse either forward or backwards in Blueprints would’ve really helped out and I think it would be an amazing feature and make Blueprints that much more powerful especially for debugging. My guess is that others have probably brought this up and/or I am sure the team has probably considered it. Anyways, have a great weekend + holiday and take care.

Look under point 5 on this page: http://www.develop-online.net/tools-and-tech/top-tips-10-things-you-didn-t-know-you-can-do-with-unreal-engine-4/0205913