Blueprint/C++ system ARPG, UI, gameplay, AI

Looking to build a game with blueprint system of an action rpg multiplayer, on pc, ranging from

  • UI
    from Title screen, Main Menu, Options to Character Statistics.

  • Real-Time Gameplay
    Including 2-4 playable characters, from movement, hitboxes, collision, to interaction between characters, such as attack, blocking, parry, abilities.
    Arena physics and debris calculation, how it interacts with the group.

  • AI
    AI characters, involving positioning, timing and how it deals with the arenas.

The work is supposed to be done within three months or less,
and artists can put their animations and adjust the timing and hitboxes to fit the animation logics and collision.

If interested,
email to