Blueprint/C++ Advanced Templates , Tools & Plugins

Update ? :slight_smile:

It was great thanks for sharing!

Nav Mesh doesn’t work on spherical surfaces , you have to implement your own pathfinding system

Glad it helped !

How would you make thirdpersoncharacter pawn to walk on surfaces without being controlled by player? There is no custom playercontroller so I though all functionality is in the pawn itself, but he is just not walking on walls.

Nevermind, I figured it out after a while. Great plugin.

Hey there Mhousse,

I’m having the same trouble that one of the previous users was having, the character is very jittery walking up stairs and slides down hills.

I saw your post about changing the restitution to a minus number in the physical material, but UE4 won’t let me enter a number less than zero :frowning:

Not to be outdone, I migrated in your physical material from your sample project (because it was on -10) but it still didn’t fix the problem.

Any hints/tips?

Ah…

Sorry, I guess snipping tool didn’t like red text on grey background…

LogPhysics:Error: PHYSX: (…\PhysX\src\NpMaterial.cpp 124) eINVALID_PARAMETER : NpMaterial::setRestitution: Invalid value -10.000000 was clamped to [0,1]!

Confirmed: it does work with 4.11.2.
Pretty awesome! =)
I will try to package it today.

Hi Mhousse !!

I know you’ve been told a lot but thanks again for your great plugin, i’m currently using it in the last level of my first game. It’s a first person “exploration” game related to my last album.
http://gamejolt.com/games/ethereality-the-game-experience/56549

I also encountered the same issues as others when trying to update the project to recent version. I don’t know how complicated it is for you to do but being able to use unreal’s last feature in that project would be a game changer (no humoristic play of words intended ).

Anyway thanks again for making our life easier !! take good care

Updated :
-4.12.5 & 4.13 Support
-Build errors fixed
-Android is now working
@ArkasiaConcept @PolarisInParis @CoquiGames @SONB

Thanks Mhousse1247!!!

Going to have some fun with this on my new project.

Cheers!

-J

Updated :
Github updated to 4.13

uhh hey whats wrong with the project it says that gravitypluginproject.dll and sll are missing soooooooooooo now Whut ?

Can you please add a 4.11 project to Gumroad? Switching from 4.13 or 4.12 to 4.11 always fails.

Sorry there are many API changes from 4.11 to 4.12,4.13 and I don’t have 4.11 version of the engine installed anymore.

The method that solved my build/missing dll and Launch missing dll problem was (tested on UE 4.13.1):

  1. open custom gravity plugin (fresh download from gumroad) and recompile when asked to, once open, close UE
  2. create a new C++ project (your project)
  3. copy the Plugins folder from CustomGravityProject inside your new created project and open your project on UE

To get the examples/demos that comes with the plugin, migrate the levels to your new project that solved the missing dll when trying to Launch the game and also leaves you with a clean project from your own (reusing the project by renaming as suggested gave me some problems when adding C++ classes and leaved some ugly references to the original project (CustomGravityProject)

Hey @Mhousse1247

Any chance for you to update the 6DOF plugin to 4.13.1?

Just curious,

HeadClot

Hi,

I already updated it , just forgot to upload it !
I will try to Upload the new version this weekend !

Mhousse1247,

Is there a way to change with this plugin the gravity dynamically?