Hello ! First of all thank you for your amzing work this plugin is a lot of fun !! This may be a noob question but how could I change character movement parameters such as âair frictionâ etc so that the jump of the first person character looks smoother, it kind of breaks the inertia a little. I looked at all the custom character movement but canât figure it out. Thanks !!
Hello, the Custom Gravity Plugin looks so great. btw I am fairly new in ue4.
I am using the 4.10.2 of the engine and canât open your project. It says:
âThe following modules are missing or built with a different engine version:
UE4Editor-CustomGravityProject.dll
Would you like to rebuild them now?â]
I click âyesâ just to see, and then I get an other error:
âCustomGravityProject could not be compiled. Try rebuilding from source manuallyâ]
Thanks that did the trick ! The character is still very bouncy on a landscape, any deformation on the terrain (slope, holesâŚ) even very little, makes the camera jitter, any clue on how to fix it ? I tried changing the gravity scale / power but it didnât solve it! Im lokking for a way to ease the movement like in the first person character from unreal. Thanks again !
Does not work for me
I did try to delete the binaries, build and intermediate folders and generate again. But still got this in vs:
Error occurred while restoring NuGet packages: Bibliothèque non inscrite. (Exception from HRESULT: 0x8002801D (TYPE_E_LIBNOTREGISTERED))
1>------ Build started: Project: CustomGravityProject, Configuration: Development_Editor x64 ------
1>The operation cannot be completed because BeginBuild has not yet been called.
1>The operation cannot be completed because BeginBuild has not yet been called.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========