sarkawt909
(sarkawt909)
February 7, 2016, 5:55am
107
ok after spending 6 hours i failed yet again miserably
i tried to compile the code for android it showed me that there is some thing about this line :
const EDrawDebugTrace::Type DrawDebugType = bDebugIsEnabled ? DebugDrawType : EDrawDebugTrace::None;
i found that your posted previously two solution:
const EDrawDebugTrace::Type DrawDebugType = bDebugIsEnabled ? DebugDrawType.GetValue() : EDrawDebugTrace::None;
or:
const TEnumAsByte<EDrawDebugTrace::Type> DrawDebugType = DebugDrawType;
this one (const TEnumAsByte<EDrawDebugTrace::Type> DrawDebugType = DebugDrawType;) dose help it to compile with no error for both mac and Android
but in game there is no gravity , i mean there the normal (-z) gravity
however everything looks fine with Windows in all the situations
…
any ideas ?
it is really an amazing plugin it should work with android, ios and mac also
Update : CUstom Gravity Plugin
-Added Android Support
-Added 2D Mode (2D Character + 2D Map Example)
-Some bugs Fixed!
Hello ! First of all thank you for your amzing work this plugin is a lot of fun !! This may be a noob question but how could I change character movement parameters such as “air friction” etc so that the jump of the first person character looks smoother, it kind of breaks the inertia a little. I looked at all the custom character movement but can’t figure it out. Thanks !!
Hello, the Custom Gravity Plugin looks so great. btw I am fairly new in ue4.
I am using the 4.10.2 of the engine and can’t open your project. It says:
“The following modules are missing or built with a different engine version:
UE4Editor-CustomGravityProject.dll
Would you like to rebuild them now?”]
I click “yes” just to see, and then I get an other error:
“CustomGravityProject could not be compiled. Try rebuilding from source manually”]
This goes beyond my skills. What is the problem?
Mikachu_92
(Mikachu_92)
February 14, 2016, 2:47pm
111
Hello, the Custom Gravity Plugin looks so great. btw I am fairly new in ue4.
I am using the 4.10.2 of the engine and can’t open your project. It says:
“The following modules are missing or built with a different engine version:
UE4Editor-CustomGravityProject.dll
Would you like to rebuild them now?”]
I click “yes” just to see, and then I get an other error:
“CustomGravityProject could not be compiled. Try rebuilding from source manually”]
This goes beyond my skills. What is the problem?
Also have this issue! Hoping for a fix! The custom gravity would be incredible to try and use
Mhousse1247
(Mhousse1247)
February 14, 2016, 4:15pm
114
Hello ! First of all thank you for your amzing work this plugin is a lot of fun !! This may be a noob question but how could I change character movement parameters such as “air friction” etc so that the jump of the first person character looks smoother, it kind of breaks the inertia a little. I looked at all the custom character movement but can’t figure it out. Thanks !!
You can tweak 2 variables “AirControlRatio” and “Decceleration”
Mikachu_92
(Mikachu_92)
February 14, 2016, 10:17pm
115
Sadly that did not work -
Mhousse1247 you are a Genius.!!!
Why Epic did not implements your code in Unreal Engine?
Thanks that did the trick ! The character is still very bouncy on a landscape, any deformation on the terrain (slope, holes…) even very little, makes the camera jitter, any clue on how to fix it ? I tried changing the gravity scale / power but it didn’t solve it! Im lokking for a way to ease the movement like in the first person character from unreal. Thanks again !
Mhousse1247
(Mhousse1247)
February 18, 2016, 1:38pm
118
Delete these folders and Generate source again (Binaries,Build,Intermediate)
inside project folder and plugins floder
Mhousse1247
(Mhousse1247)
February 18, 2016, 1:40pm
119
Thanks !
it’s not that easy , there a lot of things to take in consideration
Mhousse1247
(Mhousse1247)
February 18, 2016, 1:44pm
120
Thanks that did the trick ! The character is still very bouncy on a landscape, any deformation on the terrain (slope, holes…) even very little, makes the camera jitter, any clue on how to fix it ? I tried changing the gravity scale / power but it didn’t solve it! Im lokking for a way to ease the movement like in the first person character from unreal. Thanks again !
check Pawn’s capsule physical material , change restitution to negative values to reduce bounciness
Mikachu_92
(Mikachu_92)
February 19, 2016, 4:39pm
121
Still receiving the exact same error Does it require a specific version of VS or such?
Does not work for me
I did try to delete the binaries, build and intermediate folders and generate again. But still got this in vs:
Error occurred while restoring NuGet packages: Bibliothèque non inscrite. (Exception from HRESULT: 0x8002801D (TYPE_E_LIBNOTREGISTERED))
1>------ Build started: Project: CustomGravityProject, Configuration: Development_Editor x64 ------
1>The operation cannot be completed because BeginBuild has not yet been called.
1>The operation cannot be completed because BeginBuild has not yet been called.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
egotwig
(egotwig)
February 23, 2016, 2:17pm
123
I need this plugin for a WheeledVehicle, can you add those please?
WheeledVehicles have VehicleMovementComponent instead of the normal MovementComponent.
Mikachu_92
(Mikachu_92)
February 28, 2016, 2:56pm
124
Tried redownloading and reinstalling VS
Still getting this error
sorry I never got a similar issue
Mikachu_92
(Mikachu_92)
March 2, 2016, 12:30pm
126
Could you upload a 4.10.4 version possibly? Would be so incredibly helpful
I don’t have it installed yet , but will upload an updated version as soon as I can