Hello, I got your Custom Gravity package and it works pretty good on the maps you provided, but when I migrated the data into another project I get the below error message. Do you know how to solve this?
—error message >*"The following member variables in blueprint ‘Blueprint /Game/Blueprints/Actors/CustomPhysicsActor_BP.CustomPhysicsActor_BP’ have invalid type. Would you like to remove them?
Initial Gravity Info"* <—error message
I tried to add the image of what the bug looks like but the image tool does not work. Sorry. Basically the big sphere has gone missing in ‘PlanetGravity_Map’ and if I hit play, I get the message:
error message—>“One or more blueprints has an unresolved compiler error, are you sure you want to Play in Editor?
FirstPersonProjectile
ThirdPerson_AnimBP
PlanetGravity_Map” <—error message
When I examine the blueprints to see if a simple compile will fix the problem I get the error message:
error message—> * ‘Blueprint could not be loaded because it derives from an invalid class. Check to make sure the parent class for this blueprint hasn’t been removed!’ *<—error message
I guess this means some c++ code did not transfer with the migration. Could you please tell how to reinstall the class that is missing? Thanks
UPDATE:
After using the migrate tool in the Unreal Engine 4 environment, then moving to the Windows 10 environment and copying and pasting the ‘Contents’ and ‘Plugins’ folders into the project folder fixed the bug, mostly. the city map stopped working correctly, but the planet map worked well. I am hoping the code is flexible and can be used for any play style without too much trouble.