Hi,
First of all, thanks for great plugin, I live how it works.
However, I have some problems with it. I migrated FirstPersonCharacter_BP to my project (and set the input), I copied and enabled the plugin itself in my project, but custom gravity doesn’t seem to work. Character doesn’t “snap” to surfaces, like in your example project, it behaves just like normal chararcter blueprint. I haven’t changed any variables in the BP, so everything should be the same as in original. What am I missing?
Edit. Ok, I checked this again after returning from work - you have to put some code in the level blueprint. Problem solved 