I’m having troubles with this one bug. In a level, when a player collides with a trigger zone, he can chose letters to form a word and resolve the situation. This is done by casting a ray (LineTraceByChannel) from the player to the letters collider, which activates an icon in the HUD signaling you can pick it put, by pressing the interacting key.
What I’m doing is checking the name of the mesh the ray collides with, and if it matches the name of any letter, it means the character is looking at it and thus can pick it up.
It works without any kind of problem in the editor. But when packaging, and entering this trigger zone, the player can only interact with one letter, something I can’t recreate in the editor. The other letters are unresponsive, as in they don’t trigger the HUD to appear, nor can you pick them up with the interacting key.
It seems to be tied to the order in the blueprint. The one letter the player can interact with is the first letter in my blueprint. Here’s a picture to explain my point better http://imgur.com/a/flA9s So why would it be that the full sequence works in my editor and in standalone game mode, but not when packaging?
Thanks for your time!