Is it possible to get a variable via this. Specifically a Boolean.
I’m really sorry that tI need this much help. But for some reason it’s not working. This is what it looks like.
I think I may be missing it. Where do I put it in?
I realize that I have been asking the wrong question. Is there a way to in one blueprint, tell the player controller blueprint to change the active camera.
From this, it says to put a reference to a camera in the level in. How do I do this?
For some reason, it’s still not working. This is a photo of me trying to add the reference:
I tried this with both a Camera Actor, a regular Actor, and just a camera I placed in the world.
But the blueprint that controls the GameOver boolean can’t control the camera.
How do you call a function on your player from a different blueprint? I found that I could do it if I made a cast to player character but it required a target and everything either didn’t connect or gave a warning that the cast would always fail.
The target needs to be a reference to the object you want to call the function on.
Casting makes a reference more precise if it was held in a parent class type variable.