I’m trying to understand the way the BP_DemoRoom works. I got it from here: https://github.com/KoderzUnreal/Runt…ntent/DemoRoom
I tried to debug it in both an empty Blueprint project or an empty C++ project, both created without starter kit assets, where I copied the DemoRoom directory in the project’s Content directory.
In the editor (UE 4.22.1) it’s just enough to drag and drop its BP_DemoRoom blueprint from the Content View to the Viewport and it works as expected.
I can also edit it normally in its BP editor.
The problem is, in whichever of the two projects above, when I add a blueprint breakpoint to whatever of its nodes, it shows as a valid (red) breakpoint on the node itself and in the debug window but then, with “BP_DemoRoom” selected in the debug filter, if I play the game (doesn’t matter if in the main editor or in its BP editor) the breakpoint is never hit.
I also compiled and saved the BP_DemoRoom BP before playing the game.
What can be wrong?