In Experimental section there is an option called Break on Blueprint Exception. Tooltip says this is helpful in trapping Accessed None errors but unfortunately its not working. IIRC I used it in 4.0 or 4.1 and it did worked but since then till 4.8.0 its broken. Sorry for not reporting this earlier. I meant to report this but got sidetracked with other things lately.
Hey ryanjon,
Thanks for report! Sorry it took some time; I had to figure out how to reproduce an Accessed None error reliably. I am able to reproduce this in 4.6.1 and our main internal build, and entered a bug report for developers (UE-7584). I’ll let you know if I see an update on it. Thanks again!
Glad i could help !