Blueprint boolean help

How do I set a boolean variable to switch between true or false.

Example: I press g and variable gets set to true. Press it again it returns to false

Since this is very basic, I recommend this :

These are really great tutorial. For your actual question, here is a blueprint that will do exactly as you asked:

Only the first part is needed, (the SET), after that it’s only to print the result on the screen.

Hopes this sets you on the right path to learning UE4 :slight_smile:

Mick

How do I get the thing with the NOT letters?? And thx btw

Just right-click and type “not”. Since you want to do that on a boolean, the correct one will be under Math → Boolean and will be called “NOT Boolean”