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blueprint blendspace 1D walk and run not blending , only the idle !!

So I’m having a problem blending the animations of an idle/walk/run using Blendspace 1D using blueprints in third person template … for some reason when i test the game , the character moves but he only uses the idle animation and never blends to the walk or the run even though it is showing up correctly in the persona … i tried to follow this tutorial step by step http://www.youtube.com/watch?v=tyYTYF0G5Kk
and i went back multiple times to make sure i didn’t miss a step but i can’t seem to figure it out …

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As seen here i believe its correct in the persona

Does anyone know the solution to this problem ?

Can you show the Event Graph Tab as well? You are probably forgetting to pass the variable speed over there.

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Sure here’s the event graph of the animation blueprint of my character

The first node you have, “BlueprintUpdateAnimation_Copy_1”, a custom event… For me, when I copy and paste those, they never work. So, try delete and adding again without copying and pasting.