Blueprint beginner jump action

Hello, I’m new to Unreal Engine (I started 6 days ago). I’ve bound my character, added animations, and used a character (all from Mixamo). However, when I jump, if I jump again right when my character hits the ground, I can jump infinitely without the jump animation activating (I’m not sure if I’m being clear). I tried to fix the problem with ChatGPT, and here’s what it suggested, but it doesn’t solve my issue. If anyone has a solution, it would be really helpful :slight_smile:

Thank you so much.

Welcome to Unreal Forums and Unreal Engine!

I suggest you take advantage of template projects and see how jumping is handled there. When it comes to your animation not triggering it might be due to your animation transitions not being setup the right way. You can also look that up in the template.

Can you tell us what sort of behavior you’re aiming for?

You’re using one of the template characters (First/Third). It has jumping already coded, hence the Jump Node.

Input → Jump
Completed/released → Stop Jumping

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