[Blueprint] Beat & Bar-Synced Adaptive Music System (States + Layers + Zones + Intensity) Fab Release

Hey everyone! I just released BeatSync Toolkit on Fab a Blueprint-first adaptive music system for UE5 that lets you switch Music States and Music Layers with beat/bar-quantized transitions.

:white_check_mark: No middleware required
:white_check_mark: No custom GameInstance required
:white_check_mark: No manual references (global Blueprint nodes)
:white_check_mark: Just place BP_BST_Conductor in your level, assign a profile, and drive music from anywhere

Features:
States (Explore/Combat/etc.) instant or next-bar quantized
Layers / stems (Drums/Bass/Harmony/Melody/FX) volume fades (no restarts)
Zones (priority, nested zones, state override + extra layers)
Intensity (0–1) with smoothing + hysteresis

Fab link: https://www.fab.com/tr/listings/33cfbd1d-ee9e-49ae-ab8d-416d4fbce15b

Short videos:
https://www.youtube.com/watch?v=Guu4C1rvAMc
https://www.youtube.com/watch?v=q5eXwGASFX8

Happy to answer questions or add requested features.