Hey everyone! I just released BeatSync Toolkit on Fab a Blueprint-first adaptive music system for UE5 that lets you switch Music States and Music Layers with beat/bar-quantized transitions.
No middleware required
No custom GameInstance required
No manual references (global Blueprint nodes)
Just place BP_BST_Conductor in your level, assign a profile, and drive music from anywhere
Features:
• States (Explore/Combat/etc.) instant or next-bar quantized
• Layers / stems (Drums/Bass/Harmony/Melody/FX) volume fades (no restarts)
• Zones (priority, nested zones, state override + extra layers)
• Intensity (0–1) with smoothing + hysteresis
Fab link: https://www.fab.com/tr/listings/33cfbd1d-ee9e-49ae-ab8d-416d4fbce15b
Short videos:
https://www.youtube.com/watch?v=Guu4C1rvAMc
https://www.youtube.com/watch?v=q5eXwGASFX8
Happy to answer questions or add requested features.