ActionInputs while paused
Hey @AlFlakky — I’ve been using the your remapping system for a few months now and it has been working really well. Thank you for putting this together.
Came across an issue that I figured out how to solve and I thought I’d share it with the community. I’ve been using the start button to pause the game and go to my main menu. I set this up in game, and I can pause just fine, but the ActionInputs component stops ticking on pause so the binding never fires. I’ve even tried toggling SetGlobalTimeDilation between 0 and 1 instead of paused—this doesn’t work as well, as time still moves (though at 1/50th the speed).
I did a quick google search and discoverered a node for components that I added into ActionInput Event BeginPlay that made everything happy:
Hope this helps someone else.