Hi! Im having a bit of an issue attaching a dagger to my character.
I spawn the actor in begin play and attach it to a socket on my skeleton, which works fine. However, it seems like the collision on the dagger is clashing with the character itself:
Setting the collision preset to “No Collision” on the dagger mesh fixes this, but introduces another issue. While rotating the camera, it stutters and looks like its colliding with the camera boom or some other component of the character:
A simple solution is to use “Ignore Actor when Moving”, where the “Target” is the character capsule and “Actor” is the dagger … and don’t forget to check the “Should Ignore”:
Using this I can re-enable the collision on the dagger blueprint again, thanks. However the camera stuttering is still persistent
Edit: The camera stuttering seems to be an issue with 5.1.1 (correct me if Im wrong here), it is noticeable even in a brand new project using the third person template. Got my biggest issue resolved though