Blueprint Assist Plugin

Im in a BP only project so no visual studio for me, just playing lego here :smiley: !

however I managed to package my game with blueprint assist no issue until last night..

I just tested a newly created project, I packaged it easy, then just added blueprint assist plugin to the blank project and it cant package anymore.. same message as previously

Yes, after trying in a BP only project I had another error. It seems there is a problem when including the Asset Search plugin as an optional dependency.

Can you try enabling the Asset Search plugin and see if this fixes the problem?


EDIT: Somehow after creating a fresh project and trying to build again without the Asset Search plugin I didn’t have an error, need to do some more testing.

tried it didnt work… I disable asset search plugin after test it says its required by blueprint assist

Could you try packaging again and sharing these log files?

  • C:\Users\{USER}\AppData\Roaming\Unreal Engine\AutomationTool\Logs\{ENGINE}\Log.txt
  • {Project}\Saved\Logs\UnrealPak.log

Also you can safely disable the Asset Search plugin again. But when you disable it, Blueprint Assist will also be disabled, then you need to re-enable Blueprint Assist.

Just a small issue in the Unreal UI :sweat_smile:

ahah yeah fixed that ! i really dont understand why I cant package with blueprint assist on tho :frowning:

@QCyapudetofu16 I tried replicating this on a fresh windows 11 install, UE5.7.

Firstly it wouldn’t let me package at all without the WIndows SDK. I had to install at a minimum the Game Development with C++ component from Visual Studio.

After that it worked fine both without and with Blueprint Assist enabled. I did not see the window that you posted in your screenshot.

I assume you also have installed this at some point? Search your windows for ā€œVisual Studio Installerā€ and check if you have any updates.


If this doesn’t work, please post your packaging log files and I’ll see if there is a hint in there.