Im in a BP only project so no visual studio for me, just playing lego here !
however I managed to package my game with blueprint assist no issue until last night..
I just tested a newly created project, I packaged it easy, then just added blueprint assist plugin to the blank project and it cant package anymore.. same message as previously
Yes, after trying in a BP only project I had another error. It seems there is a problem when including the Asset Search plugin as an optional dependency.
Can you try enabling the Asset Search plugin and see if this fixes the problem?
EDIT: Somehow after creating a fresh project and trying to build again without the Asset Search plugin I didnāt have an error, need to do some more testing.
Also you can safely disable the Asset Search plugin again. But when you disable it, Blueprint Assist will also be disabled, then you need to re-enable Blueprint Assist.
@QCyapudetofu16 I tried replicating this on a fresh windows 11 install, UE5.7.
Firstly it wouldnāt let me package at all without the WIndows SDK. I had to install at a minimum the Game Development with C++ component from Visual Studio.
Iām trying to decide which āopen assetā tool Iām gonna use. The standard one that opens with Ctrl+P or the one from Blueprint Assist with Ctrl+`.
What positives / negatives does the one from Blueprint Assist have in comparison to the default open asset window?
Positive:
Folder tree view
Saves the search session. So basically when you reopen it, it will have the state as you closed it the last time
Negative:
No asset thumbnail or missing option to set the view type to List, Grid, Column
Iām not sure if the search from the engine uses the search plugin, so that might be a positive for Blueprint Assist too.
Hi @Sodrek, yes that is accurate. Iāll add asset type icons in the next update.
Right now adding the List, Grid, Column feature into this menu would require a major redesign.
For now Iād suggest using the regular search menu or the content browser if you want to view thumbnails.
Perhaps in the future I may add some simple method to preview a large thumbnail.
The default Ctrl+P menu does not use the search plugin. The search plugin tab (which I based the BA search menu off) is also missing the List, Grid, Column feature.
Formatting works great, except that when I drag off a pin and type in a new node, it automatically formats after the node is placed. I donāt want that to happen, how do I stop that?
Terrific plugin! Hereās some feedback/suggestions so far:
There seems to be a bug that pops up once in a while where you get into the state of renaming a new node and the engine stops responding to any kind of clicking anywhere until you commit the name. In fact this was one of the first things that happened to me after installing the plugin. I donāt know how to recreate this but Iāve seen it more than once.
When I use āpromote to variable,ā the auto-formatting seems to kick in when the engine wants to let you name it, which cancels the rename. You have to manually reselect the node and hit rename again. It would be better if either the auto format waited until you commit the name to do the auto-format, or just not auto-format in this case, since itās easy to hit F any time to trigger it as needed.
I feel like it would be nice if the auto formatting treated getting wired in from another node like this as having āmore parametersā and formatting it accordingly like with the other two exec nodes here. Not sure if thereās other cases where that wouldnāt be desirable, but this is a place where Iāve been noticing āless desirableā formatting occurring.
I noticed the plugin struggles a bit with comment boxes. Once I tried moving some new nodes into existing comment boxes, and the auto-formatting left them behind. I had to click on each of the comment boxes which seemed to trigger them to āgrabā the contents inside, then the auto formatting would bring them along. Also, I guess that it canāt readjust the comment box boundaries, which can cause a mess when they donāt match up to the new auto-formatting. It would be great if it were possible to automatically adjust the comment box boundaries.
Even if it works great 99% of the time, there are always cases where the auto formatting doesnāt match up to your intentions. I find myself imagining features like being able to āpinā a node (via right-click context menu) so that it ignores the auto-formatting and stays in place, or being able to āflagā a node somewhere in a graph that would prevent auto-formatting for that whole exec chain. I donāt want to disable anything globally since itās only in special cases Iām wanting it.
Thatās all for now. Will post again if I notice anything else.
EDIT: I just noticed you have a separate free plugin that auto-sizes comment boxes! I havenāt tried it yet but it seems like it would fit perfectly with Blueprint Assist. Obviously I can just go and install that but I wonder if you shouldnāt just add that functionality into Blueprint Assist too. Thanks for the cool plugins!
It would be better if either the auto format waited until you commit the name to do the auto-format, or just not auto-format in this case, since itās easy to hit F any time to trigger it as needed.
This is the behaviour that is meant to happen. There is some logic to check if a node is pending renaming from the engine, then delay the auto formatting. But if you promote to var from the output pin the engine doesnāt try to rename.
Does the behavior below not occur for you?
get into the state of renaming a new node and the engine stops responding to any kind of clicking anywhere until you commit the name
Related to the previous feature, while you are renaming the node (and itās waiting to format) your mouse inputs will be ignored. Iāll fix this in the next update.
I feel like it would be nice if the auto formatting treated getting wired in from another node like this as having āmore parametersā
I can add a new setting for this. You might prefer using the LHS formatting (see the BA toolbar menu found when you open a BP).
I noticed the plugin struggles a bit with comment boxes
Yes without AutoSizeComments, you will notice some issues with the comments. I did have a branch where I started merging the plugin into BA but I never got to finishing it.
being able to āpinā a node (via right-click context menu) so that it ignores the auto-formatting and stays in place
Hi again. I got a bit confused while testing this since I had disabled the Always Connect Execution from Parameter feature. After re-enabling that, Iām seeing an inconsistent behavior. Sometimes when promoting to variable it triggers formatting and āskipsā the rename, while other times it doesnāt. It seems like it may depend on the type of node youāre dragging off from.
Try this:
Create a For Loop node
Drag off the index pin > promote to variable ā it will skip the rename and auto format
Drag off the output pin of the set variable node you just created > promote to variable ā it will let you rename, and then trigger auto format
So far I only see that with the Loop nodes; not sure what others may be doing that.
There also seems to be the case you showed in your video, which is when adding a node between two connected execution nodes. That seems to cancel the renaming pretty consistently.
@Perfect_Human_Interface Thanks was able to replicate it, I see what you mean that this doesnāt happen with the setting off. Iāll try to get this fixed in the next update