It just freezes up, so there’s no crash report. Tried to press ESC but that didn’t do anything. Also just waiting didn’t help either.
I tested different combination of nodes. The freeze up happens when event beginplay
is connected to set timer by event
that is connected to a custom event. If any of these three nodes is not connected, there are no issues.
Replacing Event BeginPlay
with a custom event also causes the issue. Connecting binary variable to Set Timer by Event
’s Looping
pin does not cause issues as long as the event
pin is unconnected. Tried the ‘F’ on other blueprints that do not have Set Timer by Event
and there were no issues. So I think the combination of event → set timer → event is the culprit. And it has to be an event connected to the timer, just connecting print string
to it didn’t cause anything.