I have been working on a project, but I kinda faced a problem.
When I made blueprint for a trigger in the map I used OnComponentBeginOverlap, but this seems to be activated only once (Only when I enter the trigger). Is it possible to find something like as long as I am in the trigger it stays activated Like a loop.
I tried to implement the timer you showed me but it doesn’t seem to do what I need.
This is the blueprints I made including the timer did I use it in a wrong way?
I’m not sure the result you are looking for - but whenever the 2D side scroller character (actor) bumps into the box, it will start moving the actor up and right (100 units) or down and left (50 units) every second.