in the BeginPlay, resize the array using the array resize node
break in Tick and view the array, the size will still be zero
Tried with, public, private, editable, and non-editable array variable types.
To be clear, the arrays did resize in the BeginPlay.
EDIT: I also tried creating a helper function that just added members to the array and had the same results. Is the array variable type just not dynamic?
One difference I notice between your test and mine is that you use one variable node for both functions, though I would be surprised if that made a difference. EDIT: Yeah, it doesn’t.