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BluePrint Array Add Node is acting wierd !

It has this out put called " int return value " .
Now i guess this is the index was used for the last value ?

If i just connect it to a print node it prints it no problem, but if i start making calculations of this output at starts iterating itself to infinity ( each frame value++ ) and with no sense it can happen and it cannot happen for no reason.

Also, some other ADD node in my project, work correctly only if there is something connected after it, even a DO-ONCE node that does nothing, if it is not connected to anything, it is acting wierd…

Both of the cases were tried in INT array ADD nodes .

Hi Sahkan,

Please post this to the answerhub at http://answers.unrealengine.com for further assistance. Thank you!