Yep I mean during play in the editor. I assumed this wasn’t intended behavior. The setup is quite basic at the moment. On the Begin Play event I’m making an array and populating it with random floats. On the Tick event I have a function that’s gated behind a conditional branch (if true, call function; if false, do nothing.) The default state is false and the boolean is set back to false as soon as the function ends.
I could post snippets when I’m back at my project computer but I’m not sure it’s going to reveal much more than what I explained above.