Blueprint AnimGraph Transition rule issue

Hello:

I am currently going through the UE4 Blueprint Tutorial 05 - Melee Combat (3/6) by Moize Opel. Fantastic tutorial series by the way. My problem is regarding switching weapons, going from 1-handed to 2-handed weapons, and attacking. UE4 Blueprint Tutorial 05 - Melee Combat (3/6) - YouTube

I am having an issue at 10:22. I can switch between stances, no problem. I can do the melee combo with the sword and shield. The issue I have is when I switch to greatsword mode, anytime I attack, I immediately sheath my sword and draw out my greatsword. If I finish the 3 hit melee combo, it still plays the animation. I have been following the tutorial, pausing when needed.

Here is the Animation Blueprint

Here is what one of the transitions is supposed to look like using Ratio time remaining asset(blue node)

Here is what I have, which is in a green node.

Would anyone possibly know why ratio node is green instead of blue? I do not know if it is related to my product version, since the tutorial is using an older version of UE4.

I am looking at the tutorials on Epic’s youtube channel about Animation Blueprints and Persona at the moment.

I was wondering if anyone could help me out?

Same problem. :confused: I got only green time remaining ratio, not the blue one.

Ok, I fixed it. The problem is the jump_start and jump_end animations are looping by default. Check looping off in the state machine! :slight_smile: