I want my animation to loop, but, I would like it to loop back and forth (ping pong), as in once it hits the end it plays in reverse, and then when back at the start it plays to the end…and repeats.
I have an idea on how to do this, with a control bool var that is set on animation end and then tells the animation to replay in reverse or from start depending on what it just did, but I was wondering if there is a more efficient way to get a ping pong animation working.