Blueprint and Multiplayer [Very Important]

Hello everyone !

I have a big problem with the replication system because when i try to create an object which spwn randomly in the map. The client and the server see the same object but not at the same place !
I enable the case “Replicated” in the BP

Thank you

Make sure you are just spawning the object on the server and then if its setup right it will be auto replicated to the clients. It shoulds almost like you are spawning the object on both the client and server. Thats why they would be showing in different locations. So in the event make sure you are doing a check to only run that event on the server.