How to get access to blueprint variables in script? (in C++ class) I need to execute some C++ code. I have variable in blueprint.
I tried to find variable by name in entire solution, but failed.
And similar question: how to get variable from C++ class in Blueprint?
in other words: I have object “soccer_ball”, blueprint “soccer_ball_Blueprint(self)” and script “Ball_Actor1(inherited)” attached to ‘movable’ StaticMeshComponent
And I want to establish connection between soccer_ball_Blueprint and Ball_Actor1. Is it possible? Or I should rewrite all blueprint in C++?