I’m trying to get my AI to walk from its start position to a building. I originally set up my character using the Behaviour Tree tutorial on the documentation site. In the behaviour tree I have a “Does path exist” from self actor to my building, which returns false. I have it set up for my AI to wander around, and he’ll walk all the way around my building, but can not seem to have a path exist to that particular location. The map is just box brushes, and I even removed the building, and set its coordinates manually as the target location, but it refuses to go to that location. I’ve moved the building into different spots and its just not letting me go to the building.
It worked in an earlier build, but I dont know whats going on now.
Using engine 4.4.3
Picture of building with the navmesh… Not sure what that tearing in the mesh is about either.