I find it more easy to make simple AI movements instead of using behaviour tree, which i don’t know how to make simple AI movements even after trying to look at some videos (Without english subtitles, i find it hard to follow that’s why it’s too hard)
But i want to know, if you can do an advanced AI through Blueprint? Can it be compared to the behaviour tree? Thought i don’t need to make it like some cool AI that know everything, just some AI like the old MMORPG (Attack you, but if you leave the zone, it will return to his position).
No you don´t need Behaviour Trees to make simple or Complex AI. But its easier to do Complex AI with BT. Maybe you simply don´t understand why you should use a BT and how it works? There is a 3 Part series here you can look at http://aigamedev.com/open/article/behavior-trees-part1/
Thanks for the answer and sorry for the late reply.
I want to ask a simple question more, When you do the AI in BT, it’s like in BP? Just some extra things to do? I watched a guide and i saw that people need to script like in BP.