Good Evening To all of You.
I’m new in the forums. Searching a little and not found what exactly what’s happening i ask for your help.
I’m doing a tutorial, made in Unreal engine 4.7.5. But i’m using the Unreal Editor 4.10
Like in the picture 1, I created a Blueprint called " BP_FlightGate " .. .doubleclick on it and later created 1 secene, 1 static mesh and 1 box colission. The Scene its called Root. Only two steps later In the event graph i must Add a "AddLocalRotation (root) ".
Now my problem it’s when i click on it, it must shown
Addlocalrotation Target is BP_Flightgate_C (root)
But instead i have like the picture 2 , which of course i dont get the result when i’m testing a rotation in the simulation.
Sorry, but what am i missing?
Thankyou Very Much .!!!