Blueprint / Add local Rotation / Not found "Nameofblubrint" _ C

Good Evening To all of You.
I’m new in the forums. Searching a little and not found what exactly what’s happening i ask for your help.

I’m doing a tutorial, made in Unreal engine 4.7.5. But i’m using the Unreal Editor 4.10

 Like in the picture 1, I created a Blueprint called " BP_FlightGate " .. .doubleclick on it and later created 1 secene, 1 static mesh and 1 box colission. The Scene its called Root. Only two steps later In the event graph i must Add a "AddLocalRotation (root) ".

Now my problem it’s when i click on it, it must shown
Addlocalrotation Target is BP_Flightgate_C (root)

But instead i have like the picture 2 , which of course i dont get the result when i’m testing a rotation in the simulation.

Sorry, but what am i missing?

Thankyou Very Much .!!!

Try removing the root and thus have the target be self.

As far as I know, this is most likely caused by the event tick trying to rotste the root before it has fully loaded. You could add a gate which is opened by an event begin play+a very slight delay so the event tick does not fire off immediately.

OK, Mootjuh. I will try and post again if it works :slight_smile: .

Thnak you very much

Edit. Like you advice me, i remove the root and the target be itself, but it games me an error. I was doing again all since zero and i have the same results.

Any advice?

Thank you all again !!