Blueprint Actor with looping Timeline

I have a Blueprint Actor that performs complex, random operations based on a looping timeline. Recreating the entire animation with keyframes in the sequence would take weeks. Is it possible to use such a “machine” in a UE5.4 cinematic sequence?

I found a solution by using Niagara. :slightly_smiling_face:

Yes, It’s possible to use a blueprint actor with complex ,random operations based on a looping timeline in a UE5.4 cinematic sequence. any help Lhi Provider Portal