blueprint actor- trigger- open level , opens to template?

i have a blueprint-actor/ trigger with box collision set up to ‘open level’ on ‘event actorbeginoverlap’ . the level name is set to the name of the map i want it to open.

ive had some mixed results? sometimes on compile to android it will open the next level properly; however maybe once i reach the door for the next level it either crashes because it’s trying to load the 2dsidescrollerexample map and cant, or it does load the 2sidescrollerexample map instead of the level name i typed for openlevel to open.

when i compile for selected viewport window the levels load as intended. anyone know why my game keeps wanting to openlevel 2dsidescrollerexample instead of the level name i tell it to?

thanks

Hello whatismyaccount,

Can you provide screenshots from your setup?
And it sounds that are maybe 2 places where you do a load level, be sure to check there is only one load level called. :slight_smile:

Also check your maps and modes under project settings. Make sure your startup / server maps are set properly, and double check what’s in the transition map.

the veteran Distul had the soltuion.

click edit -> project settings -> packaging -> and under ‘list of maps to include in a package build’, had to add each map individually. Now level transitioning works when packaging or launching to phone.

thanks all