i have a blueprint-actor/ trigger with box collision set up to ‘open level’ on ‘event actorbeginoverlap’ . the level name is set to the name of the map i want it to open.
ive had some mixed results? sometimes on compile to android it will open the next level properly; however maybe once i reach the door for the next level it either crashes because it’s trying to load the 2dsidescrollerexample map and cant, or it does load the 2sidescrollerexample map instead of the level name i typed for openlevel to open.
when i compile for selected viewport window the levels load as intended. anyone know why my game keeps wanting to openlevel 2dsidescrollerexample instead of the level name i tell it to?
thanks