Blueprint Actor snaps to default position when translated

as you can see in the video, I made a Blueprint Actor with a skeletal mesh inherited, and when I translate or rotate the character he snaps back in default position.

It looks like you’re playing an animation that moves the player (just the skeletal mesh). If I’m not mistaken, you may not be moving the root component with that animation and since the skeletal mesh is attached it snaps back once the animation is complete.